The corporate fall out of Disney buying Star Wars was pretty much the nail in the coffin for Cartoon Network's Clone Wars. Looks like the Star Peace will not be lasting too long, because a Disney has started production on Star Wars Rebels.More after the jump.
Mike Z recently updated his online to-do list with all of the new changes from last week’s Salty Cupcakes build. These changes are the same ones that we got to see at East Coast Throwdown V this past weekend. The most profound are tweaks to Painwheel and her Hatred Install. Many of the players at ECTV said that they instantly made Painwheel the most powerful character in the game, as her combos are virtually untouched by the alterations to the IPS, and level 2 Hatred Install with extended time based on the health she has left allows her to utilize it for most of the match.
Peacock item drops: L behaves like old L, stationary; M, closest half of screen homing; H, farther half of screen homing.
Allow cancel from jump-start to ground preblock (suki); see how much this hurts up-back
Fix palette effects vs superflash colors
Air attacks now turn around during chains in superjumps if the opponent is behind you
Revert Filia’s HK airball hitstun change
Fix up Parasoul’s float
j.MK +2f hitstun
Auto-floats from j.MK without any input
Drifts higher/farther/longer/faster
Can cancel on hit/block immediately, into any button except itself
Can cancel after 9f on whiff to any button except itself
No longer gives meter on whiff
Can bomb-jump off exploding tears; sets off tears if the attack hits them
Parasoul B+HK improvements
Bounce vs air
30f -> 23f (does not combo off anything, but is now a good frametrap)
1000 dmg -> 1200 dmg
Pre-block and block-idle throw invincible if B+EnemyClose; not true ever for post-block
Fortune head re-attach success 26f->17f, supercancellable the entire time.
Fortune j.HP back to regular frame data, hitbox larger; dmg 900->975, hitstun 18->22f. Now combos into Head Spike.
Cerebella reflect shot now wallbounces, cales followup combos to 25%. Likely this is way too good.
PW Hatred install -> Lv2, this way install+super is Lv3
Death Crawl / air super do less damage (than before) without install, more with it
Air super loses ground bounce in install; c’mon now, for 2 levels?
Timer adjusted, +1 sec at full health
DHCing into it costs 1 meter, as you’d expect
Can buffer your next attack during the last 30f of the animation
Post-flash recovery 7f->3f, invincible for the entire thing
Cat heads Lv2? HAHAHAHAHAH You know what, how ‘bout let’s try it.
Cat heads -> Lv2, DHCing into it still costs 1 meter, as you’d expect
Damage per hit 100->200 (minimum 20->40), chip remains the same (33).
Allowed to build up to 1 level back during the move.
Mike also included the first two changes he will be trying out at this week’s Salty Cupcakes. The first change will allow Peacock to call level 3 item drops as an assist, while the second will allow Cerebella to use her command run followups as assists, both of which seem very interesting and powerful.
Archives of the current Skullgirls build being played at Salty Cupcakes and East Coast Throwdown V can be found below.
Mike Z recently updated his online to-do list with all of the new changes from last week’s Salty Cupcakes build. These changes are the same ones that we got to see at East Coast Throwdown V this past weekend. The most profound are tweaks to Painwheel and her Hatred Install. Many of the players at ECTV said that they instantly made Painwheel the most powerful character in the game, as her combos are virtually untouched by the alterations to the IPS, and level 2 Hatred Install with extended time based on the health she has left allows her to utilize it for most of the match.
Peacock item drops: L behaves like old L, stationary; M, closest half of screen homing; H, farther half of screen homing.
Allow cancel from jump-start to ground preblock (suki); see how much this hurts up-back
Fix palette effects vs superflash colors
Air attacks now turn around during chains in superjumps if the opponent is behind you
Revert Filia’s HK airball hitstun change
Fix up Parasoul’s float
j.MK +2f hitstun
Auto-floats from j.MK without any input
Drifts higher/farther/longer/faster
Can cancel on hit/block immediately, into any button except itself
Can cancel after 9f on whiff to any button except itself
No longer gives meter on whiff
Can bomb-jump off exploding tears; sets off tears if the attack hits them
Parasoul B+HK improvements
Bounce vs air
30f -> 23f (does not combo off anything, but is now a good frametrap)
1000 dmg -> 1200 dmg
Pre-block and block-idle throw invincible if B+EnemyClose; not true ever for post-block
Fortune head re-attach success 26f->17f, supercancellable the entire time.
Fortune j.HP back to regular frame data, hitbox larger; dmg 900->975, hitstun 18->22f. Now combos into Head Spike.
Cerebella reflect shot now wallbounces, cales followup combos to 25%. Likely this is way too good.
PW Hatred install -> Lv2, this way install+super is Lv3
Death Crawl / air super do less damage (than before) without install, more with it
Air super loses ground bounce in install; c’mon now, for 2 levels?
Timer adjusted, +1 sec at full health
DHCing into it costs 1 meter, as you’d expect
Can buffer your next attack during the last 30f of the animation
Post-flash recovery 7f->3f, invincible for the entire thing
Cat heads Lv2? HAHAHAHAHAH You know what, how ‘bout let’s try it.
Cat heads -> Lv2, DHCing into it still costs 1 meter, as you’d expect
Damage per hit 100->200 (minimum 20->40), chip remains the same (33).
Allowed to build up to 1 level back during the move.
Mike also included the first two changes he will be trying out at this week’s Salty Cupcakes. The first change will allow Peacock to call level 3 item drops as an assist, while the second will allow Cerebella to use her command run followups as assists, both of which seem very interesting and powerful.
Archives of the current Skullgirls build being played at Salty Cupcakes and East Coast Throwdown V can be found below.
The historic Kickstarter crowd-funded Kick-Heart anime short is set to be celebrated in a Masked Ballevent at a May 26th screening, featuring live painting by director Masaaki Yuasa, and a musical performance by Oorutaichi at Roppongi's SuperDeluxe bar/gallery. Ahead of the event, and to launch his Youtube channel, Yuasa has shared some crazy animation that he has home brewed for the occasion . Get a look after the jump.
It looks like the Injustice community has fallen in love with Nightwing this week. We were sent a ton of videos showing off combos, setups, and glitches for Dick Grayson, as well as a few featuring other members of the Injustice cast. Move over Batman, it’s time for your protege to shine.
CrossCounta‘s Nightwing video shows off a few pieces of Nightwing tech, including one that actually makes change stance do something useful!
He also brings us two tutorials that go over his normals, strings, specials, and frame traps.
High0nPCP produced three Nightwing videos: two combo videos and a tutorial on corner setups
8bitEGO also shared a Nightwing combo video. They are actually producing an entire Injustice playlist that takes on the whole cast, so be sure to watch the whole thing here.
Veering away from Nightwing for a second, j8slim brings us combos for Wonder Woman, Black Adam, and Sinestro.
And finally, Dreamking2323 put together combos for Catwoman, Lobo, The Flash, and The Joker.
It looks like the Injustice community has fallen in love with Nightwing this week. We were sent a ton of videos showing off combos, setups, and glitches for Dick Grayson, as well as a few featuring other members of the Injustice cast. Move over Batman, it’s time for your protege to shine.
CrossCounta‘s Nightwing video shows off a few pieces of Nightwing tech, including one that actually makes change stance do something useful!
He also brings us two tutorials that go over his normals, strings, specials, and frame traps.
High0nPCP produced three Nightwing videos: two combo videos and a tutorial on corner setups
8bitEGO also shared a Nightwing combo video. They are actually producing an entire Injustice playlist that takes on the whole cast, so be sure to watch the whole thing here.
Veering away from Nightwing for a second, j8slim brings us combos for Wonder Woman, Black Adam, and Sinestro.
And finally, Dreamking2323 put together combos for Catwoman, Lobo, The Flash, and The Joker.
Ready or not, here comes another monster fighting game for the Mobage mobile social game platform. Ahead of a summer launch, parent company DeNA has gotten the ball rolling on Raldessia Chronicles with an animated promo. See if it gets you excited after the jump.
Kobato follows Sena Kashiwazaki and Yozora Mikazuki releases
Following last fall's Haganai Yozora Mikazuki figure and next month's Sena Kashiwazaki, Kotobukiya has scheduled a 1/8th scale, Kobato Hasegawa for October release. The 16.5cm PVC statuette will go with 7,000yen. Get a look after the jump.