Wednesday Night Fights 2014 4.1 feat. Ultra Street Fighter IV, Tekken Tag Tournament 2, Injustice: Gods Among Us, and Mortal Kombat Streaming Live from Super Arcade


The folks over at Level|Up Series have just gone live with the beginning of Wednesday Night Fights’ fourth 2014 season, broadcasting from the newly-renovated Super Arcade in Walnut, California. Some of SoCal’s top talent will be in attendance to compete in Ultra Street Fighter IV, Tekken Tag Tournament 2, and Injustice: Gods Among Us.

In addition to the tournaments, Wednesday Night Fights will also feature another intense Ultra Street Fighter IV grudge match, this time between BROKENTIER’s Jay “Viscant” Snyder and Low Tier God.

Feel free to visit the venue tonight or in the future if you’d like spectate or participate in any of the games available. The address has been included below.

Super Arcade

1211 N Grand Avenue
Walnut, CA 91789

The stream is currently live below, but feel free to visit Twitch if you prefer to chat. Full online brackets will be made available through Challonge.

Level|Up Live

Watch live video from Level|Up Live on

Super Dojo

Watch live video from SuperDojo on

Sources: Level|Up Live, Super Dojo

Posted in california, Featured, injustice, injustice: gods among us, level up live, Level Up Series, live, mk, mk9, mortal kombat, mortal kombat 9, socal, southern california, stream, super arcade, Super Dojo, superdojo, tekken tag tournament 2, tournament, Tournaments, ttt2, ultra street fighter iv, usfiv, walnut, wednesday night fights, wnf

American Animation Artist Presents Pop Idol and Rococo “Sailor Moon” Redesigns

Aimee Major Steinberger, a professional animation artist who worked on Phineas and Ferb and The Simpsons and served as Assistant Director on Futurama, as well as creating comic travelogue Japan Ai: A Tall Girl's Adventures in Japan, has recently posted her inspired, adorable pop idol and truly opulent, over-the-top rococo Sailor Moon redesigns.


Steinberger told Crunchyroll News

I got really inspired watching the new Sailor Moon Crystal (thanks to crunchyroll). It reminded me of how much I love Sailor Moon and magical girl series. I wanted to do some costume redesigns that I thought cosplayers and other fans of magical girls would enjoy. One set I did inspired by my friend Charlene at Viz who loves Japanese anime pop idols like Love Live! The other set I wanted to be very opulent Rococo style covered in lace and rhinestones and inspired by lolita. In both sets I tried to add special details for each Sailor inspired by their personality and classic costumes.



For complete sets and information on how to order prints, such out the Idol and Rococo posts.


Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

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GCYoshi13 Demonstrates Chris Redfield’s Raw Tag Potential in Ultimate Marvel vs. Capcom 3

Chris Redfield is no doubt a meter-building machine in Ultimate Marvel vs. Capcom 3, but he’s also capable of cranking out some good damage without resorting to meter expenditure thanks to moves like his land mine and magnum shot.

He does, however, have problems with his approach. Luckily, this video from Jason “GCYoshi13″ Wang shows plenty of ways to use other characters to open up opponents and allow Chris to enter the fray from a raw tag before doing what he does best.

The combos all offer incredible damage output and show that Chris has more than enough time after all sorts of knockdowns to get in and keep the combo going. Toward the end of the first part, you’ll see a combo that allows Chris and Iron Fist to kill Magneto without using any meter, with the combo itself building almost three full bars.

Wang plans to release a third chapter to this video series, so stay tuned for more useful Chris techniques.

Source: GCYoshi13

Posted in chris, Chris Redfield, combo, Combo Video, combos, gcyoshi13, hard tag, raw tag, tag, ultimate marvel vs. capcom 3, umvc3, video, Videos

Did You Know Gaming Serves Up a Second Helping of Killer Instinct Information

Matt and Woolie, best known for their work as part of the Super Best Friends and their much-loved Fighterpedia series, have teamed up with Did You Know Gaming to bring even more lesser-known facts about the Killer Instinct franchise to light.

In this second episode, they discuss how much Rare had to cut back on the animations to make this arcade classic port over to the Super Nintendo. According to the duo, about 80% of the animations were removed from the game, which left only the most important frames of attacks to be seen.

The title’s Game Boy port understandably lost even more content in order to fit itself snugly into a handheld console that was even more dated than the SNES itself.

This installment also touches on the rumors that surrounded Killer Instinct 3 and all of the games that referenced the title throughout the years–there are a lot more than you think.

As always, there’s plenty more to learn in the video, so give a watch below and let us know your favorite Killer Instinct fact.

Did you miss the first batch of Killer Instinct trivia featuring Maximilian? Follow this link to check it out!

Source: Did You Know Gaming

Posted in arcade, did you know gaming, DYKG, fighterpedia, GameBoy, gb, ki, killer instinct, matt, snes, super best friends, Super Best Friends Play, super nintendo, Videos, woolie

VIDEO: “Dengeki Bunko Fighting Climax” Izaya, Accelerator and Bludgeoning Angel Dokuro-Chan Shown in Action

After announcing the addition of Durarara!!'s Izaya Orihara (voiced by  Hiroshi Kamiya), Raildex's Accelerator (Nobuhiko Okamoto) and the title character from Bludgeoning Angel Dokuro-Chan (Saeko Chiba) to crossover fighting game Dengeki Bunko Fighting Climax's roster of support characters at the light novel publisher's Fall Festival, the associated Online site has posted a video showcasing the trio.


The game is srt to be released on the PlayStation 3 and Vita on November 13th.




Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

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The Demon Prince of Momochi House Manga Gets Stage Play, Drama CD

Stage play to open early next summer; CD to ship this winter
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Yosuke Hayashi, Katsuhiro Harada, Yoshinori Ono, and More Talk Virtua Fighter in 20th Anniversary Interviews


As part of their celebration of Virtua Fighter’s twentieth anniversary last year, Sega launched an official website for the momentous occasion complete with the series’ full chronology, old-school footage, and interviews with developers both in and outside the development team.

After the aforementioned interviews first began to appear on the portal in August, a community member by the name of Modelah has been hard at work translating them from Japanese into English, providing those of us without any knowledge of the original language the opportunity to catch up.

So far, discussions with longtime Virtua Fighter director Yu Suzuki and character designer Katsuya Terada have been translated, along with thoughts from fellow fighting game developers Yosuke Hayashi of Team NINJA, Bandai Namco Games’ Katsuhiro Harada, and Yoshinori Ono of Capcom on what Virtua Fighter has meant to the genre over the past two decades.

Similarities will always be drawn between Virtua Fighter and the handful of 3D fighters that followed due to the latter’s creation of the sub-genre, and Hayashi provided some input as to their goals when first developing Dead or Alive in opposition to Virtua Fighter. “[We] developed some aspects of Dead or Alive to be quite the opposite to Virtua Fighter,” he replied when asked of his series foundations. “In Virtua Fighter, there’s a great deal of satisfaction to be found in learning the moves and executing them with precision when playing, whereas in Dead or Alive great satisfaction can be found in beating your opponent to the punch with your input timing and expertly delaying your moves.”

Harada’s team at Bandai Namco, however, were interested in something outside of Virtua Fighter’s mechanics in the early days of Tekken’s development. “Instead of looking at how Virtua Fighter played as a game,” he explained, “we looked at how the actual game was made and how they incorporated human movement into it.”

Funnily enough, the producer mentions drawing more inspiration from Street Fighter than Virtua Fighter while they were working on the initial Tekken installment.

Speaking of Street Fighter, Ono also saw something very special in Virtua Fighter when it was first released. “I think Virtua Fighter is the title that truly marked a great leap forward in game making technology,” he divulged. “[Its] fresh, gimmick-free bare knuckle style and the feeling of being in the game itself left me awestruck.”

While all three have their own unique experiences with the Virtua Fighter franchise, each one mentions looking forward to a follow-up to Virtua Fighter 5: Final Showdown, which saw release three years ago.

These interviews make it very apparent what an impact Virtua Fighter has had not just on the fighting game community but the wide assortment of developers who help bring the games we love to life. Even though the anniversary has yet to provide any details on a new installment, it’s amazing to look back and see how far the genre has come.

Be sure to visit the official post on VFDC for much more information from these and other notable figures.

What are your favorite Virtua Fighter memories from the last twenty years? Let us know in the comments.

Source: Virtua Fighter via VFDC and NeoGAF

Posted in 20th anniversary, bandai, bandai namco, bandai namco games, capcom, harada, interview, Interviews, katsuhiro harada, Katsuya Terada, modelah, namco, ono, team ninja, vf, vfdc, virtua fighter, Virtua Fighter 20th Anniversary, yoshinori ono, Yosuke Hayashi, yu suzuki

Parasyte -the maxim-

"Whether you're here for the meat or the metaphors, Parasyte is a substantive meal, and I'm looking forward to cataloging this journey into its dark heart."
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Domino’s Japan Offers Pizza Coupons for ‘Kabe Don’ Fans

There's one thing readers need to understand before we get into the strangeness that is Domino's Japan's latest coupon promotion. Domino's Japan's image...
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AVM|GamerBee, DIG|Ryan Hart, and pH|HooDaMan Featured in Capcom Fighters’ Latest Player Spotlights

The folks at Capcom Fighters recently released three more player spotlight interviews in their running series designed to help fans of fighting games learn a little more about the scene’s biggest names before Capcom Cup this December.

This batch boasts interviews with AVerMedia’s Bruce “GamerBee” Hsiang, Ryan “Prodigal Son” Hart of Team Dignitas, and Pandora House’s Hooman “HooDaMan” Ghahremani. As in the past, these players discuss their fighting background, greatest achievements, most painful losses.

Perhaps the most inspiring segment of these interviews comes when GamerBee shows just how important “community” is within the fighting game community. He discusses at length his first trip to Evo back in 2010 when he made it to the top eight, which just so happened to be his ultimate goal. He goes on to reminisce about his return home to Taiwan when a large group of his friends and fellow players gathered to offer him a well-deserved warm welcome.

To learn more about these players, check out the videos below and provide your thoughts in the comments.

Miss the previous entries in this series? Follow the links below to find interviews with PIE|Smug, EG|K-Brad, LU|Alex Valle, and many more.

Source: Capcom Pro Tour

Posted in capcom, capcom cup, Capcom Cup 2014, capcom fighters, capcom pro tour, cpt, GamerBee, Hoodaman, interview, Interviews, prodigal son, ryan hart, sfiv, Street Fighter IV, ultra street fighter iv, usfiv, video, Videos