"Star Wars: Rebels" Animated Series Planned For Disney XD

One hour kick off special planned for fall 2014


The corporate fall out of Disney buying Star Wars was pretty much the nail in the coffin for Cartoon Network's Clone Wars. Looks like the Star Peace will not be lasting too long, because a Disney has started production on Star Wars Rebels.More after the jump.

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Skullgirls Experimental Balance Changes from Salty Cupcakes and East Coast Throwdown V

Mike Z recently updated his online to-do list with all of the new changes from last week’s Salty Cupcakes build. These changes are the same ones that we got to see at East Coast Throwdown V this past weekend. The most profound are tweaks to Painwheel and her Hatred Install. Many of the players at ECTV said that they instantly made Painwheel the most powerful character in the game, as her combos are virtually untouched by the alterations to the IPS, and level 2 Hatred Install with extended time based on the health she has left allows her to utilize it for most of the match.

  • Peacock item drops:  L behaves like old L, stationary; M, closest half of screen homing; H, farther half of screen homing.

  • Allow cancel from jump-start to ground preblock (suki); see how much this hurts up-back

  • Fix palette effects vs superflash colors

  • Air attacks now turn around during chains in superjumps if the opponent is behind you

  • Revert Filia’s HK airball hitstun change

  • Fix up Parasoul’s float

    • j.MK +2f hitstun

    • Auto-floats from j.MK without any input

    • Drifts higher/farther/longer/faster

    • Can cancel on hit/block immediately, into any button except itself

    • Can cancel after 9f on whiff to any button except itself

    • No longer gives meter on whiff

    • Can bomb-jump off exploding tears; sets off tears if the attack hits them

  • Parasoul B+HK improvements

    • Bounce vs air

    • 30f -> 23f (does not combo off anything, but is now a good frametrap)

    • 1000 dmg -> 1200 dmg

  • Pre-block and block-idle throw invincible if B+EnemyClose; not true ever for post-block

  • Fortune head re-attach success 26f->17f, supercancellable the entire time.

  • Fortune j.HP back to regular frame data, hitbox larger; dmg 900->975, hitstun 18->22f.  Now combos into Head Spike.

  • Cerebella reflect shot now wallbounces, cales followup combos to 25%.  Likely this is way too good.

  • PW Hatred install -> Lv2, this way install+super is Lv3

    • Death Crawl / air super do less damage (than before) without install, more with it

    • Air super loses ground bounce in install; c’mon now, for 2 levels?

    • Timer adjusted, +1 sec at full health

    • DHCing into it costs 1 meter, as you’d expect

    • Can buffer your next attack during the last 30f of the animation

    • Post-flash recovery 7f->3f, invincible for the entire thing

  • Cat heads Lv2?  HAHAHAHAHAH  You know what, how ‘bout let’s try it.

    • Cat heads -> Lv2, DHCing into it still costs 1 meter, as you’d expect

    • Damage per hit 100->200 (minimum 20->40), chip remains the same (33).

    • Allowed to build up to 1 level back during the move.

Mike also included the first two changes he will be trying out at this week’s Salty Cupcakes. The first change will allow Peacock to call level 3 item drops as an assist, while the second will allow Cerebella to use her command run followups as assists, both of which seem very interesting and powerful.

Archives of the current Skullgirls build being played at Salty Cupcakes and East Coast Throwdown V can be found below.


Watch live video from eightysixed on TwitchTV


Watch live video from Bibi’s Shack on TwitchTV

Source: Mike Z, Salty CupcakesBibiquadium

Posted in build, cupcakes, salty, skullgirls, Videos

Skullgirls Experimental Balance Changes from Salty Cupcakes and East Coast Throwdown V

Mike Z recently updated his online to-do list with all of the new changes from last week’s Salty Cupcakes build. These changes are the same ones that we got to see at East Coast Throwdown V this past weekend. The most profound are tweaks to Painwheel and her Hatred Install. Many of the players at ECTV said that they instantly made Painwheel the most powerful character in the game, as her combos are virtually untouched by the alterations to the IPS, and level 2 Hatred Install with extended time based on the health she has left allows her to utilize it for most of the match.

  • Peacock item drops:  L behaves like old L, stationary; M, closest half of screen homing; H, farther half of screen homing.

  • Allow cancel from jump-start to ground preblock (suki); see how much this hurts up-back

  • Fix palette effects vs superflash colors

  • Air attacks now turn around during chains in superjumps if the opponent is behind you

  • Revert Filia’s HK airball hitstun change

  • Fix up Parasoul’s float

    • j.MK +2f hitstun

    • Auto-floats from j.MK without any input

    • Drifts higher/farther/longer/faster

    • Can cancel on hit/block immediately, into any button except itself

    • Can cancel after 9f on whiff to any button except itself

    • No longer gives meter on whiff

    • Can bomb-jump off exploding tears; sets off tears if the attack hits them

  • Parasoul B+HK improvements

    • Bounce vs air

    • 30f -> 23f (does not combo off anything, but is now a good frametrap)

    • 1000 dmg -> 1200 dmg

  • Pre-block and block-idle throw invincible if B+EnemyClose; not true ever for post-block

  • Fortune head re-attach success 26f->17f, supercancellable the entire time.

  • Fortune j.HP back to regular frame data, hitbox larger; dmg 900->975, hitstun 18->22f.  Now combos into Head Spike.

  • Cerebella reflect shot now wallbounces, cales followup combos to 25%.  Likely this is way too good.

  • PW Hatred install -> Lv2, this way install+super is Lv3

    • Death Crawl / air super do less damage (than before) without install, more with it

    • Air super loses ground bounce in install; c’mon now, for 2 levels?

    • Timer adjusted, +1 sec at full health

    • DHCing into it costs 1 meter, as you’d expect

    • Can buffer your next attack during the last 30f of the animation

    • Post-flash recovery 7f->3f, invincible for the entire thing

  • Cat heads Lv2?  HAHAHAHAHAH  You know what, how ‘bout let’s try it.

    • Cat heads -> Lv2, DHCing into it still costs 1 meter, as you’d expect

    • Damage per hit 100->200 (minimum 20->40), chip remains the same (33).

    • Allowed to build up to 1 level back during the move.

Mike also included the first two changes he will be trying out at this week’s Salty Cupcakes. The first change will allow Peacock to call level 3 item drops as an assist, while the second will allow Cerebella to use her command run followups as assists, both of which seem very interesting and powerful.

Archives of the current Skullgirls build being played at Salty Cupcakes and East Coast Throwdown V can be found below.


Watch live video from eightysixed on TwitchTV


Watch live video from Bibi’s Shack on TwitchTV

Source: Mike Z, Salty CupcakesBibiquadium

Posted in build, cupcakes, salty, skullgirls, Videos

VIDEO: Masaaki Yuasa Prepares Crazy Animation for "Kick-Heart" Masked Ball

Upcoming event celebrates crowdfunded anime


The historic Kickstarter crowd-funded Kick-Heart anime short is set to be celebrated in a Masked Ballevent at a May 26th screening, featuring live painting by director Masaaki Yuasa, and a musical performance by Oorutaichi at Roppongi's SuperDeluxe bar/gallery. Ahead of the event, and to launch his Youtube channel, Yuasa has shared some crazy animation that he has home brewed for the occasion . Get a look after the jump.

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Resident Evil Revelations Unveiled’s Launch Trailer Posted

CAPCOM details June DLC for multi-platform game shipping this week
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Injustice: Gods Among Us Roundup Dick Grayson Edition – Combos, Tutorials, Tech, and More

It looks like the Injustice community has fallen in love with Nightwing this week. We were sent a ton of videos showing off combos, setups, and glitches for Dick Grayson, as well as a few featuring other members of the Injustice cast. Move over Batman, it’s time for your protege to shine.

CrossCounta‘s Nightwing video shows off a few pieces of Nightwing tech, including one that actually makes change stance do something useful!

He also brings us two tutorials that go over his normals, strings, specials, and frame traps.

High0nPCP produced three Nightwing videos: two combo videos and a tutorial on corner setups

8bitEGO also shared a Nightwing combo video. They are actually producing an entire Injustice playlist that takes on the whole cast, so be sure to watch the whole thing here.

Veering away from Nightwing for a second, j8slim brings us combos for Wonder Woman, Black Adam, and Sinestro.

And finally, Dreamking2323 put together combos for Catwoman, Lobo, The Flash, and The Joker.

Sources: CrossCountaHigh0nPCP, 8bitEGO (tip by Jehrome), j8slimDreamking2323

Posted in black adam, catwoman, Combo Video, gods among us, injustice, injustice: gods among us, lobo, nightwing, roundup, sinestro, Strategy, the flash, the joker, tutorial, Videos, wonder woman

Injustice: Gods Among Us Roundup Dick Grayson Edition – Combos, Tutorials, Tech, and More

It looks like the Injustice community has fallen in love with Nightwing this week. We were sent a ton of videos showing off combos, setups, and glitches for Dick Grayson, as well as a few featuring other members of the Injustice cast. Move over Batman, it’s time for your protege to shine.

CrossCounta‘s Nightwing video shows off a few pieces of Nightwing tech, including one that actually makes change stance do something useful!

He also brings us two tutorials that go over his normals, strings, specials, and frame traps.

High0nPCP produced three Nightwing videos: two combo videos and a tutorial on corner setups

8bitEGO also shared a Nightwing combo video. They are actually producing an entire Injustice playlist that takes on the whole cast, so be sure to watch the whole thing here.

Veering away from Nightwing for a second, j8slim brings us combos for Wonder Woman, Black Adam, and Sinestro.

And finally, Dreamking2323 put together combos for Catwoman, Lobo, The Flash, and The Joker.

Sources: CrossCountaHigh0nPCP, 8bitEGO (tip by Jehrome), j8slimDreamking2323

Posted in black adam, catwoman, Combo Video, gods among us, injustice, injustice: gods among us, lobo, nightwing, roundup, sinestro, Strategy, the flash, the joker, tutorial, Videos, wonder woman

VIDEO: Animated "Raldessia Chronicles" Mobile Game Promo

Monster fighting game hyped for this summer


Ready or not, here comes another monster fighting game for the Mobage mobile social game platform. Ahead of a summer launch, parent company DeNA has gotten the ball rolling on Raldessia Chronicles with an animated promo. See if it gets you excited after the jump.

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Sony Teases PlayStation 4′s Full Unveiling in Video

Next console to be revealed via live streaming on June 10 at 9:00 p.m. EDT
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Kotobukiya Schedules "Haganai" Kobato Hasegawa for October

Kobato follows Sena Kashiwazaki and Yozora Mikazuki releases


Following last fall's Haganai Yozora Mikazuki figure and next month's Sena Kashiwazaki, Kotobukiya has scheduled a 1/8th scale, Kobato Hasegawa for October release. The 16.5cm PVC statuette will go with 7,000yen. Get a look after the jump.

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